I want to discuss the AI using possession. I'd like to hear suggestions besides my own on their own ideas on how we could get this to work. Though nothing to complicated.
Here's my idea...
When the AI computer has nothing to do, he possesses the creature with the highest threat. Then it checks the overall threat value of the enemy's creatures as well as a possible route. If there is no route, he will depossess and try again later (That time will be defined by the keeper)
If the overall enemy threat is less than 4 times the creature's threat, he will then march onto battle alone. If the overall enemy threat is between 4 times and 5 times, he will pick the second highest threat in his army and begin marching off.
If between 5 and 6 times the original's creature's threat, it picks his third biggest unit and so on. If, however, the threat is bigger than 10x the original creature's threat, the AI will unpossess and discontinue the attack.
When he attacks with his grouped creatures, it will act as if there is a Call to Arms at the Dungeon Heart of the Enemy. Meaning that he and his grouped followers will move forward to attack. He acts like any ordinary creature, but the difference is the normal possession bonuses (Faster recharge time, more damage, etc)
He will leave the creature's body when the enemy is defeated, if he loses more than 90% health in the creature's body. He will then attempt to grab all his creatures and drop them in the lair.
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I don't think it is too complicated, but if it is it is at least doable. What do you all think?