This is more of a scrapped idea more than a complete one. Sugestions for it are welcome.
Yet again another thing inspired from D&D (sorta)
The Druid is a man of nature, one who lives and has lived in the nature most of his life. Naturally, Druids are more inclined to the Hero side for his ideals of protecting everything, including nature itself, and hates creatures and dungeon envoirements for degrading and corrupting the forests, water, land, etc. Because of this nature, evil druids are pretty rare.
Druids use the very nature on his side to help fight the evil forces, while on his own is a weak fighter, his real strength is in his unique and particular ability.
Stats:
HP - Medium
Attack - Medium
Defense - Low-medium
Speed - High-Medium
Dexterity - High-Medium
Inteligence - Medium
Wage - ???
As you can see, on his own is a pretty avarage and vulnerable fighter. Its easy to kill on his own.
Skills:
Level 1 - Druid Spell Lvl 1
Level 5 - Heal-Self
Level 10 - Druid Spell Lvl 2
Behaviour in Dungeon:Druid Spell: (i know the name sucks but i really cant figure out a better name)
Druid's unique ability. Requires 300 seconds to recharge. By using this spell a Druid can take control of a neutral-type creature (non-boss or low level neutral-type creature) to aid the Druid. It only has effect on certain neutral creatures but the success chance on them is 100%.
Druid Spell Lvl 1 can make the Druid hold one neutral creature at the same time.
Druid Spell Lvl 2 can make the Druid hold two neutral creatures at the same time.
Evil Druids have a tendency to stick non-humanoid creatures, since those remind him a bit of his nature. Whoever, the Druid hates the undead and him and his companion (if any) will attack any undead creature at sight.
Druids like to do Exploring and guard duty, but it hates workshop duty.
Well thats pretty much what i can figure right now and i really dont want to take much time into it.